Welcome to Exegesis, ex-Sovereignty 2.0.
In this series of articles, you'll find working bits and ideas mostly lifted from a design document I toyed with from mid-2008 to early 2009, and which I've picked back up and started posting here around the time Dominion was announced.
Exegesis roams wide and far, but at core is focused on re-writing the sovereignty system to make sovereignty building more accessible and attractive, territorial warfare more exciting and tactically deeper, and generally 0.0 life worth your time.
To get there, I focused on two essential things: try to make every role meaningful and interesting (not just for top brass and elite units), and ensure that smarts and dedication can trump raw numbers (of ISK, of grunts, of GiantDicks™).
The end goal is to give a fighting chance to small/medium alliances who want to live and claim space in 0.0, to reward teamwork and creative problem solving, and to support a more diverse, more lively ecosystem of sovereign entities and playstyles in nullsec.
This post will be updated as I go to reflect new entries in the series.
Here be the list:
Exegesis: all the entries tagged so, to date.
- Islands in the Net: the high-concept of Exegesis at a glance.
- Dicing the blob: why the blob exists, and how to dice it to delicious bite-sized chunks.
- Exegesis — Introduction: what it says on the tin.
- Effective Security Status: Hacking TrueSec to stir the pot.
- Commandeering: Exegesis territorial warfare s33kr1t w34p0n, and then some.
- Tactical Maps: because who would ever publish a wargame without maps ?